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C4d to blender
C4d to blender




c4d to blender

For instance the Icons for “modify” or “Guide Process” at the top bar. Why ? - Not only are some Icons extremely small ( Operator Tree filter for instance ) most are very hard to read. And the font on some Tabs seems to be Bold, but randomly not on others. The selected one is just a tiny bit lighter. Just some annoying things that come to mind : - For instance, it’s very hard to see what Tab is currently open in the Parameter panel. Because the current GUI leaves much to be improved in my opinion, not only visually, because it is hard to read, but it’s extremely clicky and lots of very obvious modern workflow improvements that would make life so much easier are missing in my opinion. Glad someone brings it up again, looks much better I think. A TAB MENU for parms would allow to collapse (or get rid of) the "Create Parameter" area, leaving more screen estate for other stuff. They also might be somewhat hidden: for example, one RFE for the Editor Operator Type window is to have a Tab Menu for adding new parameters, like you have a Tab Menu for adding digital asset into the Network Editor. These issues might be tiny or might not scream for an immediate fix. I feel that the main goal should be to improve and fix every issue and bad design causing waste of space, pointless aiming&clicking and dragging&resizing windows around with mouse. Space for coding is very limited, for example. (space efficiency is very important for this particular pane, as it's one of the most used part of houdini by the artists) - The experience of working with the Editor Operator Type window is very frustrating.

c4d to blender

First two offenders that came up in my mind: - Parameter Pane, for example, is plagued by alignment issues of the parms and poor customization, which often leads to a great waste of space. Digipiction There's nothing wrong with the UI in its current state, is there? There are few big issues actually.






C4d to blender